Game by Duane R. Hurst: Copyright 1990
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All rights reserved. No portion of this game may be reproduced without the prior written consent of the author. Permission may be obtained by writing to:
Duane R. Hurst (
The objective of the game is to sink or capture all Persian ships and capture King Xerxes.  All
Greek forces must cooperate to win the game.

Main Board and 1 Inset      1 King Xerxes              4 Greek 1 Greek captains
1 Persian captain           16 Greek infantry          4 Persian infantry
8 Greek archers             3 Persian archers          8 Greek slingers
10 Greek slaves             10 Persian slaves          1 Large Greek ship
1 Large Persian ship        5 Athens #1 ships          5 Athens #2 ships
5 Corinthian ships          5 Spartan ships            30 Persian ships
1 Fireball                  1 Boarding plank           4 Battle boards
1 Blue die (20#)            1 Purple die (12#)         1 Green die (10#)
1 White die (6#)            1 Yellow die (4#)          1 Dice board
4 Dice number charts        1 Instruction book
Salamis Pictures (Developed and made by Duane Hurst)
Game View Board View Movement Board Sea Battle Board Sea Battle
Place small ship tokens on the following MOVEMENT BOARD squares: Persian on squares marked P; 
Athens #1 on spaces marked A1; Athens #2 on spaces marked A2; Corinth on squares marked C; 
Sparta on spaces marked S; King Xerxes on the space with a crown.  Place both large ships on 

Put slaves aboard both large ships (they are never removed during the game); put all Persian
soldiers aboard the Persian ship. Do not put Greek soldiers aboard the Greek ship until a
battle begins.

Each Greek captain gets 1 battle board. These boards hold the following items during the game:
- LIVE Greek soldiers (placed on the large Greek ship during an attack)
- WOUNDED soldiers (injured on either side during a sea battle)
- DEAD soldiers (killed on either side during a sea battle)
- CAPTURED soldiers (taken by either side during a sea battle)
- ENEMY SHIPS SUNK (small Persian ship tokens rammed)
- YOUR SHIPS SUNK (small Greek ship tokens rammed)
- ENEMY SHIPS CAPTURED (small Persian ship tokens taken in battle)
- YOUR SHIPS CAPTURED (small Greek ship tokens lost in battle)

NOTE:  Use the Dice Board for rolling dice in Movement or Battle sequences.

Greek captains shake the green die and move in any direction (including on a diagonal or back
and forth). Only one ship can occupy a space. The die number cannot be split between ships. 
Persian ships do not move during the game. Greek captains take turns moving and attacking a
Persian ship on the MOVEMENT board. Battle against a Persian ship commences when a Greek ship 
is adjacent to a Persian (not on adiagonal). Action now changes to the SEA BATTLE board.

1. Attempt to catapult a fireball into either the stern or bow othe Persian ship by shaking a
   number 1 on the yellow die. All four Persian soldiers in the pre-selected target area are
   killed if you get a number 1; any other number is a miss. Place dead men in the DEAD section
   of the Battle Board.
2. Ram the Persian ship by skaking a number 1 on the yellow die. The enemy ship is sunk if you
   get a number 1; any other number is a miss. If sunk, remove the Persian ship and place the
   Greek ship in the enemy's space. Place the Persian ship token in the ENEMY SHIPS SUNK section
   of the Battle Board.
3. If the Greek ship misses its ramming attempt, the Persian now tries to ram by shaking a
   number 1 on the yellow die. The player on your left shakes for the Persian ship. Your ship is
   sunk if a number 1 is shaken; any other number is a miss. If sunk, put the Greek ship token 
   in the YOUR SHIPS SUNK section of the Battle Board.

4. Shipboard battle begins if neither ship is sunk. Place soldiers from the appropriate Greek
   force aboard the large Greek ship; some soldiers can be put on the boarding plank, which is
   lowered onto both ships. Prior to throwing the dice to determine battle results, declare
   which soldiers on both sides will be fighting. Results are determined by dice throws--refer
   to the Dice Number Chart. Battle continues until one side loses.

   Remove the Persian ship token and move the Greek ship on its space when a Persian is captured
   in battle. Place the Persian ship token in the ENEMY SHIPS CAPTURED section of the Battle Board.
   Remove the Greek ship token when you lose a ship in battle; place the Greek ship token in the 
   YOUR SHIPS CAPTURED section of the Battle Board.

5. Attack the ship adjacent King Xerxes LAST! The king is captured once this Persian ship is sunk
   or captured; the game is then over. Count total numbers of sunk/captured Persian ships for each 
   Greek force. The best captain is determined by the best battle record (most sunk and captured 
   enemy ships and least number of your own ships lost).

Battles only occur aboard ships if neither side is sunk. Use the following numbers chart for results
based on throws of the dice. Be sure to use the proper dice for each soldier.

Blue         1,2       3,4        5-7         8-20
Purple       1,2       3,4        5,6         7-12
Green        1,2       3,4        5,6         7-10 (0 = 10)
White        1,2       3,4        5           6-8
(Tie throws go to neither side; roll again.)

Blue:    Greek captains
Purple:  Greek infantry
         Persian captains
Green:   Greek archers
         Persian infantry
White:   Greek slingers
         Persian archers

1. Shake green die and move one ship on the Movement Board. Begin attack if adjacent to Persian.
2. Shake yellow die to launch fireball.
3. Shake yellow die to ram Persian ship.
4. Shake yellow die to ram Greek ship.
5. Lower boarding plank, place Greek soldiers aboard large ship, and begin battle.
6. Remove dead/wounded/captured soldiers; place them on Battle Board.
7. Remove lost Greek or Persian ship token; place it on Battle Board.
8. Replace lost Persian soldiers on the large ship.

Shorter clashes can be played by reducing the number of Greek forces involved. For each Greek
not used, remove 8 Persian ships.

© Page Publisher: Duane R. Hurst